Occasionally a warning must be provided within these guides, and it would have this appearance: |warning: why to be cautious|
A less urgent aside within this guide would instead have this appearance:
Note: this is a short call-out to clarify something.
Name of the Skill Line | |||
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Required Skill Level | Skill Name | Benefit | Cost |
skill level when can be used if skill points are invested | Active Skill's Name (range: ? meters, radius: ? meters) |
Description of old stuff they removed from the skill this quarter
new changes with most recent quarterly update,
healing effects & protective benefits done,
benefits to Magicka-based characters,
benefits to Stamina-based characters,
heals which target only oneself and defensive benefits oriented toward the role of tank.
Allies can use Name of synergy to do yadda, yadda, yadda. |
cost to Magicka |
Morph Option 1 | Skill's Name when Morphed to Option 1 |
Description of how the skill differs from the base skill,
healing effects & protective benefits done,
benefits to Magicka-based characters,
benefits to Stamina-based characters,
heals which target only oneself and defensive benefits oriented toward the role of tank,
old stuff they removed from the skill this quarter
new changes with the most recent quarterly update.
Allies instead can use Name of synergy to do yadda, yadda. |
cost to Magicka |
Morph Option 2 | Skill's Name when Morphed to Option 2 |
Damage might change to:
Magic Damage,
Flame Damage,
Frost Damage,
Shock Damage,
Physical Damage,
Poison Damage,
Disease Damage,
Daedric Damage,
Oblivion Damage,
or Unspecified Damage.
Allies instead can use Name of synergy to do yadda, yadda. |
cost to Stamina |
skill level when can be used if skill points are invested | Passive Skill | Description of how the skill differs from the base skill, healing effects & protective benefits done, benefits to Magicka-based characters, benefits to Stamina-based characters, heals which target only oneself and defensive benefits oriented toward the role of tank, old stuff they removed from the skill this quarter new changes with the most recent quarterly update. | Passive |
skill level when can be used if skill points are invested | Passive Skill | Often passive skills increase a certain type of damage, such as: Magic Damage, Flame Damage, Frost Damage, Shock Damage, Physical Damage, Poison Damage, Disease Damage, Daedric Damage, Oblivion Damage, or Unspecified Damage. | Passive |
skill level when can be used if skill points are invested | Ultimate Skill |
Description with old stuff they removed from the skill this quarter new changes introduced with most recent quarterly update.
Damage can be:
Magic Damage,
Flame Damage,
Frost Damage,
Shock Damage,
Physical Damage,
Poison Damage,
Disease Damage,
Daedric Damage,
Oblivion Damage,
or Unspecified Damage.
Allies can use Name of synergy to do yadda, yadda, yadda. |
cost to Ultimate |
Morph Option 1 | Ultimate Name Morphed to Option 1 |
Damage might change to:
Magic Damage,
Flame Damage,
Frost Damage,
Shock Damage,
Physical Damage,
Poison Damage,
Disease Damage,
Daedric Damage,
Oblivion Damage,
or Unspecified Damage.
Allies can instead now use Name of synergy to do yadda, yadda & yadda. |
cost to Ultimate |
Morph Option 2 | Ultimate Name Morphed to Option 2 |
Description of how the skill differs from the base skill,
healing effects & protective benefits done,
benefits to Magicka-based characters,
benefits to Stamina-based characters,
heals which target only oneself and defensive benefits oriented toward the role of tank,
old stuff they removed from the skill this quarter
new changes with the most recent quarterly update.
Allies can instead now use Name of synergy to do yadda, yadda & yadda. |
cost to Ultimate |
within x meters of your location or a target location), or by a cone (
in front of you within radius of x meters). Stamina-based AoEs can be dodged, but Magicka-based AoEs cannot.
weapon-swapping, changing skills slotted on the toolbars, calling forth your mount, etc.
For PvP locations, see our Guide to the Alliance War