Once you reach character level 10 you can unlock the Alliance War's Assault & Support skill lines by traveling to Cyrodiil or entering Battlegrounds. Earning Alliance Points improves both your skill levels and your PvP rank.
Hints for gaining Alliance Points:
everything else
Although each Rank covers 2 Grades, to keep the table from becoming even more cumbersome I'm highlighting points at which your title changes or you unlock Alliance War Skills.
Rank Title | Total Alliance Points Required | Alliance War Skill Level |
---|---|---|
Citizen | 0 | 1 |
Volunteer | 700 | 2 |
Recruit | 8,000 | 3 |
38,000 | 4 | |
Tyro | 48,000 | |
98,000 | 5 | |
Legionary | 145,600 | |
188,000 | 6 | |
308,000 | 7 | |
Veteran | 326,400 | |
488,000 | 8 | |
Corporal | 616,000 | |
758,000 | 9 | |
Sergeant | 1,040,000 | |
1,158,000 | 10 | |
First Sergeant | 1,624,000 | |
Lieutenant | 2,393,600 | |
Captain | 3,374,400 | |
Major | 4,592,000 | |
Centurion | 6,072,000 | |
Colonel | 7,840,000 | |
Tribune | 9,921,600 | |
Brigadier | 12,342,400 | |
Prefect | 15,128,000 | |
Praetorian | 18,304,000 | |
Palatine | 21,896,000 | |
August Palatine | 25,929,600 | |
Legate | 30,430,400 | |
General | 35,424,000 | |
Warlord | 40,936,000 | |
Grand Warlord | 46,992,000 | |
Overlord | 53,617,600 | |
Grand Overlord | 60,838,400 |
Assault Skill Line | |||
---|---|---|---|
Required Skill Level | Skill Name | Benefit | Cost |
1? | Rapid Maneuver Radius: 20 meters |
Grants you and 11 allies Major Expedition, Major Gallop. The effects last for 30 seconds or until you cast a spell on an enemy or ally. | 8100 Stamina |
Morph Option 1 | Retreating Maneuver | While active attacks from behind cause 15% less damage. | 8100 Stamina |
Morph Option 2 | Charging Maneuver | When the effect ends you then gain Minor Expedition for 8 seconds. | 8100 Stamina |
3 | Continuous Attack | Increases Weapon Damage by 5% and Stamina Recovery by 10% as well as Spell Damage by 5% and Magicka Recovery by 10% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. | Passive |
4 | War Horn Radius: 20 meters |
Increase Max Magicka and Max Stamina by 10% for you and 11 allies. All effects last for 30 seconds. | 250 Ultimate |
Morph Option 1 | Aggressive Horn | For the first 9.5 seconds, you and your allies also gain Major Force. | 250 Ultimate |
Morph Option 2 | Sturdy Horn | Increases the duration to 39 seconds and also grants you and your allies Minor Resolve and Minor Ward for the duration. | 250 Ultimate |
5 | Reach | While near a Keep, increase the range of any ability that has a range of greater than 28 meters by an additional 2 meters. | Passive |
5 | Vigor Radius: 10 meters |
You & nearby allies heal for 1104 Health over 5 seconds. | 3511 Stamina |
Morph Option 1 | Echoing Vigor | Increases the radius from 10 meters to 15 meters. | 3511 Stamina |
Morph Option 2 | Resolving Vigor | Heals you for more (1470 Health over 5 seconds). | 3511 Stamina |
6 | Caltrops Range: 28 meters Radius: 8 meters |
An exploding ball of caltrops scatter over the target area, dealing 171 Physical Damage every 1 second and reducing Movement Speed by 30% for 12 seconds. | 3511 Stamina |
Morph Option 1 | Anti-Cavalry Caltrops | Increases the duration to 15 seconds and also rapidly drains the Mount Stamina of any enemy in the area. | 3511 Stamina |
Morph Option 2 | Razor Caltrops | When the ball intially explodes it also deals an immediate 596 Physical Damage followed by 191 Physical Damage after each second. The snare continues to work the same. | 3511 Stamina |
7 | Magicka Detonation Range: 28 meters Radius: 8 meters |
Curse an enemy to explode after 4 seconds, dealing 575 230? Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 25% 100% up to a max of 250% increased damage. (cast time: 1.5 seconds) | 4050 Magicka |
Morph Option 1 | Inevitable Detonation | If the bomb is dispelled or removed early, the explosion is instead triggered immediately. | 4050 Magicka |
Morph Option 2 | Proximity Detonation | Removes the cast time and is centered on yourself, but waits 8 seconds to detonate. | 4050 Magicka |
8 | Combat Frenzy | Generate 10 Ultimate when you kill an enemy player. | Passive |
9 | Continuous Attack II | Increases Weapon Damage by 10% and Stamina Recovery by 20% as well as Spell Damage by 10% and Magicka Recovery by 20% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. | Passive |
10? | Reach II | While near a Keep, increase the range of any ability that has a range of greater than 28 meters by an additional 5 meters. | Passive |
10? | Combat Frenzy II | Generate 20 Ultimate when you kill an enemy player. | Passive |
Support Skill Line | |||
---|---|---|---|
Required Skill Level | Skill Name | Benefit | Cost |
1? | Siege Shield Radius: 10 meters |
A protective sphere over your location reduces damage from siege weapons by 50% for 20 seconds. | 9450 Magicka |
Morph Option 1 | Siege Weapon Shield | Also protects allied siege weapons, reducing damage from enemy siege weapons by 90%. | 9450 Magicka |
Morph Option 2 | Propelling Shield | Reduces the cost and also increases the range of abilities with a range greater than 20 meters by an additional 7 meters. | 8496 Magicka |
3 | Magicka Aid | Each Support ability slotted boosts Magicka Recovery 5%. | Passive |
4 | Purge Radius: 18 meters |
Cleanse yourself and your group, removing 2 negative effects and reducing the duration of any further negative effects by 50% for 6 seconds. | 8100 Magicka |
Morph Option 1 | Efficient Purge | Significantly reduces the cost. | 5130 Magicka |
Morph Option 2 | Cleanse | If a negative effect is removed, the target is also healed for 18% of their Max Health. | 8100 Magicka |
5 | Combat Medic | Increases your healing done by 10% if near a Keep. | Passive |
5 | Guard Range: 15 meters |
Create a lifebond between you and an allied player. While bonded, 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move outside its range. | 4320 Stamina |
Morph Option 1 | Mystic Guard | You and your bonded ally also gain Minor Vitality. | 4050 Stamina |
Morph Option 2 | Stalwart Guard | You and your bonded ally also gain Minor Force. | 4050 Stamina |
6 | Barrier Radius: 12 meters |
Protect yourself and up to 11 nearby allies for 30 seconds with wards that each absorb up to 4110 damage. | 250 200 Ultimate |
Morph Option 1 | Reviving Barrier | Each ward also heals 3003 Health over 30 seconds. | 250 200 Ultimate |
Morph Option 2 | Replenishing Barrier | Also restores you with 6 Ultimate and 122 Magicka each time a ward dissolves. | 250 200 Ultimate |
7 | Revealing Flare Range: 30 meters Radius: 10 meters |
Reveal stealthed and invisible enemies in the target area. Exposed enemies have Movement Speed reduced by 50% and cannot return to stealth or invisibility for 3 4 seconds. Also, while slotted gain Major Protection. | 1889 Magicka |
Morph Option 1 | Lingering Flare | The flare remains for 8 seconds, also exposing enemies that enter the area. | 1889 Magicka |
Morph Option 2 | Scorching Flare | Enemies who are exposed also suffer 2220 Flame Damage over 3 seconds. | 1889 Magicka |
8 | Battle Resurrection | Reduces the time it takes to resurrect another player by 15% while in a PvP area. | Passive |
9? | Magicka Aid II | Each Support ability slotted boosts Magicka Recovery 10%. | Passive |
10? | Combat Medic II | Increases your healing done by 20% if near a Keep. | Passive |
10? | Battle Resurrection II | Reduces the time it takes to resurrect another player by 30% while in a PvP area. | Passive |