The alliance chosen during the race selection portion of character creation cannot be ever changed without an Alliance Change Token and owning Any Race, Any Alliance.
The Crown Store does offer an upgrade option called Any Race, Any Alliance
but it cannot be retroactively applied and must be purchased prior to character creation if you wish to play a particular race outside of its traditional alliance.
Racial changes later purchased in the Crown Store will not change your alliance to that of the new race but rather requires the chosen race to be permitted in your current alliance. This means that unless you also own the "Any Race, Any Alliance" upgrade, a racial change token will only allow changing to either of your alliance's two other default races.
Aldmeri Dominion | Daggerfall Covenant | Ebonheart Pact |
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An alliance among the peoples of southern Tamriel formed to protect the continent from further warmongering through order in the rule of law guided by patience & wisdom.Convinced that the younger, less sophisticated races have dominated Tamriel too long, the Dominion seeks to right the course of history. The cultured and typically reclusive High Elves have emerged from their ancestral home beside the Wood Elves and crafty Khajiit to usher in a new Era of peace and law. |
An alliance among the peoples of northwest Tamriel formed to create stability and economic prosperity through trade.The Redguards, a disciplined and martial people, have grudgingly agreed to join the Orcs thanks to the cunning Bretons, whose political and economic savvy make victory for the Covenant seem possible. Despite internal struggles, the Covenant believes that only it can provide the strong leadership and plan for prosperity the Empire needs to survive. |
An alliance among the peoples of eastern Tamriel initially formed in the name of freedom and mutual defense during the Second Akaviri Invasion they believe they've now earned the right to rule based on the power of their militaristic might.Tensions run deep between these unlikely allies, forced to stand together... The dour, magically-gifted Dark Elves have joined the reptilian Argonians — former slaves from mysterious Black Marsh — and boisterous Nords in a bid for sovereignty. |
Altmer (High Elf) Bosmer (Wood Elf) Khajiit |
Breton Orc (Orsimer) Redguard |
Argonian Dunmer (Dark Elf) Nord |
As natives of Cyrodiil, Imperials choose any alliance to save the Empire from corruption by sinister forces. |
Traditional Alliance | Race | Passive Skill | Description of Skill |
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As natives of Cyrodiil they choose any alliance to defend the Empire. | Imperial | Diplomat | Increases experience in the Shield skill line by 15% and gold gained by 1%. |
As natives of Cyrodiil they choose any alliance to defend the Empire. | Imperial | Tough | Increases Max Health by 600-1200-2000 |
As natives of Cyrodiil they choose any alliance to defend the Empire. | Imperial | Conditioning | Increases Max Stamina by 600-1200-2000 |
As natives of Cyrodiil they choose any alliance to defend the Empire. | Imperial | Red Diamond | Direct damage attacks always (when not on 5 second cooldown) restore 100-200-333 of Health, Magicka, and Stamina. Also, Reduces the cost of all abilities by 1%-2%-3% 2%-4%-6%. |
As natives of Cyrodiil they choose any alliance to defend the Empire. | The racial skills of the Imperials reflect their combat training and perseverance in battle, giving them bonuses to gold drop rates, shield proficiency, base health and stamina, and resource recovery when fighting back to make them resolute fighters. Imperials are well-suited to tanking. This race may play in any alliance but is only available with the Imperial version of the game or with the Imperial upgrade option purchased in the Crown Store. |
Traditional Alliance | Race | Passive Skill | Description of Skill |
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Aldmeri Dominion | Altmer | Highborn | Increases experience in the Destruction Staff skill line by 15% and increases all other experience gain by 1%. |
Altmer | Spell Recharge | Restore 200-400-640 200-400-625 Magicka or Stamina, whichever has the smaller resource pool, after activating a Class Ability (cooldown: 6 seconds). Also, reduces damage taken by 1%-2%-5% while you are using an ability with a cast or channel time. |
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Altmer | Syrabane's Boon | Increases Maximum Magicka by 600-1200-2000 | |
Altmer | Elemental Talent | Increases Spell Damage and Weapon Damage by 86-172-258 | |
The racial skills of the High Elves reflect their magical affinity by increasing damage, resource recovery, base magicka, and experience gain. These innate bonuses help define the race as proud and powerful spell casters.Altmer (high elves) might be chosen for Healer or magicka-based DPS builds, especially if one wanted to stay within the Aldmeri Dominion. |
Traditional Alliance | Race | Passive Skill | Description of Skill |
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Aldmeri Dominion | Bosmer | Acrobat | Increases experience in the Bow skill line by 15% and reduces fall damage by 10%. |
Bosmer | Hunter's Eye | Increases your Stealth Detection radius by 1-2-3 meters. Also, after using Roll Dodge you gain a 3%-6%-10% 1%-3%-5% bonus to Movement Speed, and an additional 400-900-1500 300-600-950 Physical & Spell Penetration, for 6 seconds. |
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Bosmer | Y'ffre's Endurance | Boost Stamina Recovery by 86-127-258 | |
Bosmer | Resist Affliction | Increases Max Stamina by 600-1200-2000, become immune to Poisoned status effects, and fortify Resistance against Poison and Disease Damage by 660-1320-2310 | |
The diversified racial skills of the Wood Elves reflect their woodland affinity. Improved archery, base stamina, stamina recovery, stealth detection, movement speed, reduced fall damage and poison resistance make them dangerous foes and gifted hunters.Bosmer (wood elves) fit best as DPS in PvP fights. Their strengths come from defenses against Poison and their bonuses to base stamina & stamina recovery. |
Traditional Alliance | Race | Passive Skill | Description of Skill |
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Aldmeri Dominion | Khajiit | Cutpurse | Increases experience in the Medium Armor skill line by 15% and increases the chance to successfully pickpocket by 5%. |
Khajiit | Robustness | Increases Health Recovery by 33-66-100 as well as increasing Magicka and Stamina Recovery by 25-50-85 | |
Khajiit | Lunar Blessings | Increases your Maximum Health, Stamina, and Magicka by 250-500-825 305-610-915 | |
Khajiit | Feline Ambush | Increases your Critical Damage and Critical Healing by 3%-6%-10% 4%-8%-12%. Also, reduces your detection radius in Stealth by 1-2-3 meters. |
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The racial skills of the feline Khajiit reflect their natural versatility and guile, giving them bonuses to pickpocketing, stealth, resource recovery, as well as base health, magicka, and stamina. These bonuses help them thrive in many ventures of life.Khajiit are utility builds (a unique stealth bonus for thievery & assassination) that could survive in any role, perhaps a good option for a healer. Thanks to their Critical Damage boost, consider dual-wielding daggers for DPS and placing 30 Champion Points in Ritual to further expand melee criticals! |
Traditional Alliance | Race | Passive Skill | Description of Skill |
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Daggerfall Covenant | Breton | Opportunist | Increases experience in the Light Armor skill line by 15% and gain a 1% increase to Alliance Points earned. |
Breton | Gift of Magnus | Increases Max Magicka 600-1200-2000 | |
Breton | Spell Attunement | Increases Spell Resistance by 660-1320-2310 (doubled if afflicted by Burning, Chilled, or Concussed) and boost Magicka Recovery by 33-66-100 40-80-130 | |
Breton | Magicka Mastery | Reduces the Magicka Cost of your abilities by 2%-4%-7% | |
The racial skills of the Bretons reflect their affinity for the arcane, increasing their base magicka, magicka recovery, light armor, alliance point gain, spell resistance, and cost reduction of spells; allowing them to cast spells with little pause.Bretons fit well with many magicka-based builds, and really shine when making the most of their resistances & recovery. Try them out for any class, although they especially excel as Dragonknights. |
Traditional Alliance | Race | Passive Skill | Description of Skill |
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Daggerfall Covenant | Orc | Craftsman | Increases experience in the Heavy Armor skill line by 15% and increases crafting inspiration by 10%. |
Orc | Brawny | Increases Max Stamina by 600-1200-2000 333-666-1000 | |
Orc | Unflinching Rage | Increases Max Health by 300-600-1000. Also, heal 175-350-600 700-1400-2125 Health upon dealing damage with a weapon. (cooldown: 4 seconds) |
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Orc | Swift Warrior | Increase Spell Damage and Weapon Damage by 86-127-258. Also reduces the Cost of Sprint by 4%-8%-12% and increases Sprint's bonus to Movement Speed by 3%-6%-10%. |
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The racial skills of the Orcs reflect their people's harsh mountain environment, giving them bonuses to heavy armor use, sprinting, weapon damage, inspiration gain, weapon proficiency, as well as base health and stamina.With their health options & all-around weapon damage boosts, Orcs are a solid option for tanks or for offensive stamina-based builds. |
Traditional Alliance | Race | Passive Skill | Description of Skill |
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Daggerfall Covenant | Redguard | Wayfarer | Increases experience in the Shield skill line by 15% and increases the duration of consumed foods by 15 minutes. |
Redguard | Martial Training | Reduces the cost of Weapon abilities by 2%-4%-8% and Snares applied to you are 5%-10%-15% less effective. | |
Redguard | Conditioning | Increases Max Stamina 600-1200-2000 | |
Redguard | Adrenaline Rush | Restore 300-600-950 333-666-1005 Stamina after causing Direct any Damage. (cooldown: 5 seconds) | |
The racial skills of the Redguards reflect their ancestral legacy as swordmasters, giving them bonuses to shields, base stamina, stamina recovery, movement, and duration of effects from food. Their ability to flow in martial combat is unparalleled.Redguards are well-suited to stamina-based DPS characters who seek endurance for long single-target battles. |
Traditional Alliance | Race | Passive Skill | Description of Skill |
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Ebonheart Pact | Argonian | Amphibian | Increases experience in the Restoration Staff skill line by 15% and increases swimming speed by 50%. |
Argonian | Life Mender | Increases Healing Done by 1%-3%-6% | |
Argonian | Argonian Resistance | Increases Max Health by 333-666-1000 and fortifies your Disease and Poison Resistance by 660-1320-2310. Also grants immunity to Diseased status effects. | |
Argonian | Resourceful | Increase Max Magicka and Max Stamina by 333-666-1000 Also, drinking a potion restores 1200-2400-4000 1000-2000-3125 Health, Magicka, & Stamina. |
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The racial skills of the Argonians reflect their people's perilous swamp environment, giving them bonuses to healing done, restoration staves, disease resistance, resources gained from consuming potions, swimming speed, as well as base health and magicka.Argonians strengths play to healers and let them survive as a viable (especially solo/self-healing) tank. |
Traditional Alliance | Race | Passive Skill | Description of Skill |
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Ebonheart Pact | Dunmer | Ashlander | Increases experience in the Dual Wield skill line by 15% and reduces damage from environmental lava by 50%. |
Dunmer | Dynamic | Increases Max Magicka and Max Stamina by 500-1000-1875 600-1200-1910 | |
Dunmer | Resist Flame | Increases Flame Resistance by 660-1320-2310 1540-3080-4620 and gain immunity to the Burning status effect. | |
Dunmer | Ruination | Increases Weapon Damage & Spell Damage by 86-127-258. | |
The racial skills of the Dark Elves reflect their intellect and agility, giving them bonuses in dual wielding, flame and lava resistance, weapon and spell damage, and base magicka and stamina. These bonuses allow them to adapt to anything.Dunmer (dark elves) suit a variety of DPS builds and their inherent flame resistance makes vampire skills tempting. |
Traditional Alliance | Race | Passive Skill | Description of Skill |
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Ebonheart Pact | Nord | Reveler | Increases experience in the Two-Handed Weapon skill line by 15% and increases the duration of beverages by 15 minutes. |
Nord | Resist Frost | Increase Max Health 333-666-1000 and fortifies Cold Resistance by 660-1320-2310 1540-3080-4620. Also gain immunity to the Chilled status effect. | |
Nord | Stalwart | Increase Max Stamina by 500-1000-1500 Also, gain 1-2-5 Ultimate when you take damage up to once every 10 seconds. |
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Nord | Rugged | Increases Physical and Spell Resistance by 1320-2640-3960 866-1732-2600. | |
The racial skills of the Nords reflect their strong and hardy natures, giving them bonuses to two-handed weapon use, duration of effects from drinks, physical, spell, and frost resistance, ultimate generation, as well as base health and stamina.Nords offer a strongly defensive and ultimate-reliant build, especially suited for tanks. |