This guide to enchanting covers:
15 skill points are recommended to effectively train your enchanter.
Skill Level | Skill Name | Benefit |
---|---|---|
4 | Aspect Extraction (1) | increases the chances of extracting runestones from glyphs |
5 | Potency Improvement (2) | allows use of potency runes which make glyhps for items of level 10-15+ |
6 | Aspect Improvement (2) | allows the use of Denata runes to create Superior (blue) glyphs |
10 | Potency Improvement (3) | allows use of potency runes which make glyhps for items of level 20-25+ |
15 | Potency Improvement (4) | allows use of potency runes which make glyhps for items of level 30-35+ |
16 | Aspect Improvement (3) | allows the use of Rekuta runes to create Artifact (purple) glyphs |
19 | Aspect Extraction (2) | further increases the chances of extracting runestones from glyphs |
20 | Potency Improvement (5) | allows use of potency runes which make glyhps for items up to CP 10+ |
25 | Potency Improvement (6) | allows use of potency runes which make glyhps for items up to CP 30+ |
29 | Aspect Extraction (3) | significantly increases the chances of extracting runestones from glyphs |
30 | Potency Improvement (7) | allows use of potency runes which make glyhps for items up to CP 50+ |
31 | Aspect Improvement (3) | allows the use of Kuta runes to create Legendary (gold) glyphs |
35 | Potency Improvement (8) | allows use of potency runes which make glyhps for items up to CP 70+ |
40 | Potency Improvement (9) | allows use of potency runes which make glyhps for items up to CP 100+ |
45 | Potency Improvement (10) | allows use of all potency runes enabling glyhps for items of any level |
This table does not include the Keen Eye skill which claims to make spotting runes easier. In reality, all runestones glow already and do not blend into the vegetation like many other collectible materials, so once you learn to recognize them they can be easily spotted from afar.
Nor does this table include the hireling. While sometimes useful, when skill points are at a premium I'd not spend any here.
Potency runes determine the strength of an effect and is tied to the minimum level of an item upon which the resulting glyph can be applied. Each tier has potency runes that are classified as either additive or subtractive; this factor combines with the Essence Rune to determine the precise effect produced.
Every runestone has a 1/3 chance to drop a potency rune in addition to its aspect & essence runes and occasionally you will also find a Mundane Rune which is used in furniture crafting. When they are found, potency runes have a 50% chance to be based on character level and a 50% chance to be based the Potency Improvement skill. If you are unable to find the proper potency runes in the wild, you can purchase them from a vendor.
It is unclear whether there will come a time when potency runes are distrubuted this way only in battle-skilled areas rather than all nodes everywhere (GMs seemed to misunderstand the issue of concern in the official feedback thread). It is possible they may make gathering resources for enchanting more similar to gathering other resource nodes and make this 50/50 split only occur in battle-zoned areas (Cyrodiil & DLCs) with other areas partially tiered to the level of the zone.
ADDITIVE RUNES |
SUBTRACTIVE RUNES |
|||||
---|---|---|---|---|---|---|
Rune Translation |
Potency | Glyph Prefix | Item Level | Rune Translation |
||
Jora Develop |
1 | Trifling | 1+ | Jode Reduce |
||
Porade Add |
1 | Inferior | 5+ | Notade Subtract |
||
Jera Increase |
2 | Petty | 10+ | Ode Shrink |
||
Jejora Raise |
2 | Slight | 15+ | Tade Decrease |
||
Odra Gain |
3 | Minor | 20+ | Jayde Deduct |
||
Pojora Supplement |
3 | Lesser | 25+ | Edode Lower |
||
Edora Boost |
4 | Moderate | 30+ | Pojode Diminish |
||
Jaera Advance |
4 | Average | 35+ | Rekude Weaken |
||
Pora Augment |
5 | Strong | 40+ | Hade Lessen |
||
Denara Strengthen |
5 | Major | CP 10+ | Idode Impair |
||
Rera Exaggerate |
6 | Greater | CP 30+ | Pode Remove |
||
Derado Empower |
7 | Grand | CP 50+ | Kedeko Drain |
||
Rekura Magnify |
8 | Splendid | CP 70+ | Rede Deprive |
||
Kura Intensify |
9 | Monumental | CP 100+ | Kude Negate |
||
Rejera Amplify |
10 | Superb | CP 150+ | Jehade Divest |
||
Repora Reinforce |
10 | Truly Superb | CP 160 | Itade Plunder |
Essence runes determine the variety of effect a glyph produces. Each essence rune can produce one of two different effects; which of those two effects the glyph carries is determined by using an additive or subtractive potency rune.
Whether a glyph can be placed on armor, weapon, or jewelry is determined by its effect. There are 18 jewelry effects, 14 weapon effects, and 4 armor effects. If the resulting glyph is classed for armor placement, realize that only armor glyphs applied to head, chest, legs, or shield fully gain its stated benefit. Forty percent (40%) of a glyph's stated benefit is granted when a glyph is applied to shoulders, waist, hands, or feet.
Every runestone should contain an essence rune along with an aspect rune since the launch of Dark Brotherhood. Essence runes are random; which area you farm makes no difference to the rune you acquire.
Placement Additive Effect(s) |
Additive Potency |
Rune Translation |
Subtractive Potency |
Placement Subtractive Effect(s) |
---|---|---|---|---|
Weapon deals 3134-3395 Frost Damage |
Frost | Dekeipa Frost |
Frost Resist | Jewelry adds 3250-3520 Frost Resistance |
Armor adds 802-868 Maximum Stamina |
Stamina | Deni Stamina |
Absorb Stamina | Weapon deals 2227-2413 Physical Damage and restores 327-354 Stamina |
Jewelry adds 157-169 Stamina Recovery |
Stamina Recovery | Denima Stamina Regen |
Reduce Feat Cost |
Jewelry reduces the Stamina cost of abilities by 191-203 |
Weapon grants a 3038-3290 point Damage Shield for 5 seconds |
Hardening | Deteri Armor |
Crushing | Weapon reduces the target's Physical Resistance & Spell Resistance by 1498-1622 for 5 seconds |
Armor adds 441-477 Maximum Health, adds 401-434 Maximum Magicka, & adds 401-434 Maximum Stamina |
Prismatic Defense | Hakeijo* Prism |
Prismatic | Weapon deals 6268-6791 Magic Damage to undead and to daedra |
Weapon deals 2853-3091 Disease Damage |
Foulness | Haoko Disease |
Disease Resist | Jewelry adds 3250-3520 Disease Resistance |
Jewelry adds 84 health recovery, adds 84 magicka recovery, adds 84 stamina recovery |
Prismatic Recovery | Indeko Prismatic Regen |
Reduce Skill Cost | Jewelry Reduce Health, Magicka, and Stamina cost of abilities by 126-133 |
Jewelry increase the damage of your Bash attacks by 481-500 increases Weapon and Spell damage of bashing |
Bashing | Kaderi Shield |
Shielding | Jewelry reduces the cost of Bash & Blocking by 191-203 |
Weapon deals 2853-3091 Poison Damage |
Poison | Kuoko Poison |
Poison Resist | Jewelry adds 3250-3520 Poison Resistance |
Jewelry adds 160-174 Spell Damage |
Increase Magical Harm | Makderi Spell Harm |
Decrease Spell Harm | Jewelry adds 856-927 Spell Resistance |
Armor adds 802-868 Maximum Magicka |
Magicka | Makko Magicka |
Absorb Magicka | Weapon deals 2350-2546 Magic Damage and restores 327-354 Magicka |
Jewelry adds 157-169 Magicka Recovery |
Magicka Recovery | Makkoma Magicka Regen |
Reduce Spell Cost | Jewelry reduces the Magicka cost of spells by 191-203 |
Weapon deals 3251-3522 Shock Damage |
Shock | Meip Shock |
Shock Resist | Jewelry adds 3250-3520 Shock Resistance |
Armor adds 882-954 Maximum Health |
Health | Oko Health |
Absorb Health | Weapon deals 2350-2546 Magic Damage and restores 795-861 Health |
Jewelry adds 157-169 Health Recovery |
Health Recovery | Okoma Health Regen |
Decrease Health | Weapon deals up to 4500-4875 Oblivion (unresistable) Damage based on 3.75% of the target's Max Health |
Weapon increases Weapon Damage & Spell Damage by 320-348 for 5 seconds |
Weapon Damage | Okori Power |
Weakening | Weapon reduces target's Weapon & Spell Damage by 320-348 for 5 seconds |
Jewelry increases duration of potion effects by 3.5-3.6 seconds |
Potion Boost | Oru Alchemist |
Potion Speed | Jewelry reduces cooldowns of potions below this item's level by 4-5 seconds |
Weapon deals 3134-3395 Flame Damage |
Flame | Rekeipa Fire |
Flame Resist | Jewelry adds 3250-3520 flame resistance |
Jewelry adds 160-174 Weapon Damage |
Increase Physical Harm | Taderi Physical Harm |
Decrease Physical Harm | Jewelry adds 856-927 Physical Resistance |
* Hakeijo runes can only be found rarely in the Imperial City's sewers or from Psijic Portals.
Aspect runes determine the quality of the glyph created. Every runestone should contain an aspect rune since the changes to enchanting with Dark Brotherhood; aspect & essence runes are found together in all runestones when they spawn. Aspect runes are random; which area you farm makes no difference to the rune you acquire.
If you find Kutas while leveling, I suggest selling or saving them until you reach gear-level cap. For the short time you will use any particular tier of lower level gear, it's simply not worth enchanting with anything beyond artifact (purple) quality enchants. The 6k-8k gold price of each Kuta can be far better spent while leveling.
Rune | Glyph Quality | Aspect Improvement |
---|---|---|
Ta |
Base (white) |
1 |
Jejota |
Fine (green) |
1 |
Denata |
Superior (blue) |
2 |
Rekuta |
Artifact (purple) |
3 |
Kuta |
Legendary (gold) |
4 |
Common sources of inspiration boost include joining ESO+ which grants a 10% boost to inspiration gain or spending thirty (30) Champion Points in The Tower for a passive 20% boost to inspiration gain. However as these bonuses are not available to all players, they are not reflected in the data below which displays base values without any inspiration bonus.
Translating a rune (the first time you use it in the creation of a glyph) grants a bonus to inspiration. Since this bonus increases as you level enchanting, it is wise to hold off on unnecessary translations until your enchanting level is in the mid-40s; waiting past level 46 will waste the translation bonus as you will max the craft with some runes still unknown. If you need a rune to create a glyph sooner then go ahead as needed (each translation bonus isn't that much inspiration), but saving unnecessary translations until enchanting level is in the mid-40s reaps the most rewards for this process.
Enchanting Level | Translation Bonus |
---|---|
2 | 1060 |
5 | 1876 |
10 | 2646 |
15 | 3518 |
20 | 4610 |
25 | 5569 |
30 | 6762 |
35 | 7909 |
40 | 9310 |
45 | 11072 |
Despite costing rune materials, creation of a glyph only grants roughly half the inspiration as deconstruction of a glyph of the same tier/quality. Creating glyphs is not the best way to level; runes should be saved and used to create glyphs as you need them or translated late in the leveling process. Never deconstruct a glyph you created as doing so yields only about 10% of the inspiration otherwise obtained, instead trade/sell it (often through a guild store) to another enchanter.
Deconstruction inspiration is greater with higher level and higher quality glyphs, but does suffer from a cap to inspiration based on your enchanting level (more on that to follow in just a moment). Since typically only base (white) quality glyphs drop while adventuring, leveling enchanting can be a grueling & tedious process unless you spend a bit of gold on the right glyphs.Prices are not the only variable that affect which glyphs are the right glyphs to purchase; your enchanting level matters due to the inspiration cap. The following table can help ensure you don't waste inspiration due to the cap. Note that the cap increases with inspiration boost, so 10% inspiration boost from ESO+ will raise the numbers shown below by 10% as well, making the same glyphs useful regardless of what amount of inspiration boost you do or do not have.
Enchanting Level |
Inspiration Cap applied to Extraction |
When Glyphs Become Unimpeded by the Inspiration Cap and Start to Receive Full Inspiration for Deconstruction (Advice on Which Glyphs to Seek for Leveling) |
---|---|---|
1 | 427 | |
2-3 | 2458 | Lesser green glyphs or Greater white glyphs |
4-5 | 3954 | Average or Strong green glyphs or any white glyphs |
6-7 | 4747 | Moderate blue glyphs or Major green glyphs |
8 | 5280 | Average blue glyphs or Greater or Grand green glyphs |
9 | 6336 | Strong blue glyphs or Splendid green glyphs |
10-11 | 7363 | Monumental or Superb green glyphs |
12-13 | 8725 | Major, Greater, or Grand blue glyphs |
14-15 | 9074 | |
16-17 | 10502 | Splendid blue glyphs |
18-19 | 11154 | Monumental blue glyphs |
20-21 | 12829 | Superb blue glyphs |
22-23 | 13606 | |
24-25 | 14319 | Major purple glyphs |
26-27 | 16672 | Greater, Grand, or Splendid purple glyphs |
28-29 | 17752 | |
30-31 | 18816 | |
32-33 | 19954 | Monumental purple glyphs |
34-35 | 21304 | |
36-37 | 22707 | Superb purple glyphs |
38-39 | 24321 | Truly Superb purple glyphs |
40-41 | 25907 | |
42-43 | 27811 | |
44-45 | 29725 |
All purple and blue glyphs and most green glyphs are made by crafters, although green glyphs can apparently be acquired from writ rewards and on rare occasions while questing in certain areas (Sentinel zombie strand has been mentioned by @helediron). The following table shows comparative inspiration for different tiers/qualities of glyph and may help you choose which glyphs to purchase based on your server's prices.
Glyph Name | Inspiration from Creation | Inspiration from Deconstruction | ||||||
---|---|---|---|---|---|---|---|---|
White | Green | Blue | Purple | White | Green | Blue | Purple | |
Trifling | 164 | 329 | 549 | 987 | 312 | 625 | 1043 | 1875 |
Inferior | 232 | 464 | 774 | 1392 | 441 | 882 | 1472 | 2646 |
Petty | 307 | 615 | 1027 | 1845 | 586 | 1172 | 1967 | 3516 |
Slight | 403 | 807 | 1347 | 2421 | 768 | 1536 | 2565 | 4608 |
Minor | 487 | 975 | 1628 | 2925 | 928 | 1857 | 3101 | 5571 |
Lesser | 592 | 1184 | 1977 | 3552 | 1127 | 2254 | 3764 | 6762 |
Moderate | 692 | 1385 | 2312 | 4155 | 1318 | 2636 | 4402 | 7908 |
Average | 814 | 1629 | 2720 | 4887 | 1552 | 3104 | 5183 | 9312 |
Strong | 969 | 1938 | 3236 | 5814 | 1845 | 3690 | 6162 | 11070 |
Major | 1200 | 2400 | 4008 | 7200 | 2284 | 4568 | 7628 | 13704 |
Greater | 1281 | 2562 | 4278 | 7686 | 2437 | 4875 | 8141 | 14625 |
Grand | 1362 | 2724 | 4549 | 8172 | 2591 | 5182 | 8653 | 15546 |
Splendid | 1483 | 2697 | 4954 | 8901 | 2744 | 5873 | 9166 | 16467 |
Monumental | 1605 | 3210 | 5360 | 9630 | 3282 | 6564 | 10961 | 19692 |
Superb | n/a | n/a | n/a | n/a | 3654 | 7308 | 12205 | 21926 |
Truly Superb | n/a | n/a | n/a | n/a | 3807 | 7616 | 12720 | 22851 |
Daily writs provide a boost to inspiration upon delivery and sometimes provide enchanting surveys which help replenish supplies. However, I'm not assured that doing daily writs will even allow you to break even on average.
Potency Improvement |
Inspiration as Reward |
Delivery Location Nearest Wayshrine in Zone |
---|---|---|
1 | 1,000 | Consortium Trading Post AD: Vulkhel Guard in Auridon DC: Daggerfall in Glenumbra EP: Davon's Watch in Stonefalls |
2 | 2,000 | Alliance Supply Depot AD: Elden Root in Grahtwood DC: Wayrest in Stormhaven EP: Mournhold in Deshaan |
3 | 4,000 | Refugee Relief Site AD: Marbruk in Greenshade DC: Shornhelm in Rivenspire EP: Stormhold in Shadowfen |
4 | 6,000 | Fighters Guild Provisioner AD: Velyn Harbor in Malabal Tor DC: Sentinel in Alik'r Desert EP: Windhelm in Eastmarch |
5 | 8,000 | Privateer Drop-Off AD: Rawl'kha in Reaper's March DC: Evermore in Bangkorai EP: Riften in The Rift |
6 | 10,000 | Mages Guild Locus 1 Hollow City in Coldharbour |
7 | 13,000 | Belkarth Quartermaster Belkarth in Craglorn |
8 | 16,000 | Belkarth Quartermaster Belkarth in Craglorn |
9 | 20,000 | Belkarth Quartermaster Belkarth in Craglorn |
10 | 20,000 | Belkarth Quartermaster Belkarth in Craglorn |
This Enchanting Table Simulator was designed by the Tamriel Foundry. But a version updated after Orsinium added Hakeijo, Repora, & Itade can be found here. Note that this is still not up-to-date however as several glyph values got a boost with Dark Brotherhood in 2016.