This guide to clothing covers:
20 skill points are recommended to effectively train your clothier, but only 12 are necessary until creating end-game gear; initially hold off on the skills listed below but not shown in bold-face. Always invest as rapidly as possible in the skills that reduce research time and allow simultaneous research studies. Further invest in the Tailoring skill as you level, keeping your material tier useful to your most advanced character's level.
Skill Level | Skill Name | Benefit |
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After fully training the craftline, invest further into the Tailoring skill to enable making top level gear and farming top level materials. If you want to reclaim the skill points put into Unraveling, this is also the time to grab those 3 skill points back on any character except for your main crafter -- but then remember to only decon rare style/quality items on your main crafter!
Skill Level | Skill Name | Benefit |
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To level clothing as quickly as possible:
Deconstruction gives far more inspiration than creation and generates materials. Deconstruction inspiration from an item that you yourself made however only yields about 10% of what other items would. Inspiration received from deconstruction is increased with higher item level, with better item quality, and with "Intricate" items.
Testing at Summerset launch suggests that item drops usually grant approximately 33% more inspiration than items crafted by another character. The release notes stated one's own crafted items would have reduced inspiration (as has always been the case) but did not mention items crafted by another character which in past testing had given the same inspiration as dropped items. This may have changed long ago or may be a bug, I'm unsure so am just describing it here.
If you're saving items from questing to deconstruct them, you will need a plan for when your inventory fills. Firstly, destroy any white items with a value of 0 gold as they provide little inspiration anyhow. Then, if you have an alternate account you can manage inventory while questing through the mail system. Mail attachments to your alternate account and later use the "return to sender" option. Then retrieve the item from the mail system when at a crafting area.
If you choose to purchase items to level your craft, prices are not the only variable that affect which items are the right items to purchase for deconstruction; your crafting level matters due to the Inspiration Cap. The cap increases with inspiration boost, so 10% inspiration boost from ESO+, or 20% with regards to CP in The Tower, will raise the numbers shown below by the same percentage, making the same items useful regardless of what amount of inspiration boost you do or do not have.
Note that you will never receive the full calculated inspiration from Intricate items of the highest levels, just decide when it makes sense to purchase these items based on your budget and progress. The following table can help ensure you don't overpay for items due to the Deconstruction Inspiration Cap.
Another common method for leveling crafting is with a crafting buddy or an alt:
However the amount of materials involved may make sticking to deconstruction of accumulated loot preferable.
Daily writs provide a boost to inspiration upon delivery, always provide either an ornate or intricate item, and occasionally provide survey maps to help replenish your supplies.
Master Writs are available once you are completing top tier writs. It is said that your chance to receive a Master Writ increases based on your progress in trait research and with the motifs for which you know all chapters.
Rank in Tailoring | Inspiration as reward |
Materials Used for Light Armor Materials Used for Medium Armor |
Delivery Location Nearest Wayshrine in Zone |
---|---|---|---|
1 | 1,000 | Jute (for Homespun items) Rawhide |
Consortium Trading Post AD: Vulkhel Guard in Auridon DC: Daggerfall in Glenumbra EP: Davon's Watch in Stonefalls |
2 | 2,000 | Flax (for Linen items) Hide |
Alliance Supply Depot AD: Elden Root in Grahtwood DC: Wayrest in Stormhaven EP: Mournhold in Deshaan |
3 | 4,000 | Cotton Leather |
Refugee Relief Site AD: Marbruk in Greenshade DC: Shornhelm in Rivenspire EP: Stormhold in Shadowfen |
4 | 6,000 | Spidersilk Thick Leather (for Full-Leather items) |
Fighters Guild Provisioner AD: Velyn Harbor in Malabal Tor DC: Sentinel in Alik'r Desert EP: Windhelm in Eastmarch |
5 | 8,000 | Ebonthread Fell Hide |
Privateer Drop-Off AD: Rawl'kha in Reaper's March DC: Evermore in Bangkorai EP: Riften in The Rift |
6 | 10,000 | Kresh Topgrain Hide (for Brigandine items) |
Mages Guild Locus 1 Hollow City in Coldharbour |
7 | 13,000 | Ironthread Ironhide |
Belkarth Quartermaster Belkarth in Craglorn |
8 | 16,000 | Silverweave Superb Hide |
Belkarth Quartermaster Belkarth in Craglorn |
9 | 20,000 | Void Cloth (for Shadowspun items) Shadowhide |
Belkarth Quartermaster Belkarth in Craglorn |
10 | 20,000 |
Only available if own Orsinium DLC
Ancestor SilkOtherwise writs will remain at Level 9 Rubedo Leather |
Belkarth Quartermaster Belkarth in Craglorn |
Light armor materials are acquired from fibrous plants you gather, typically three or four raw materials per harvest and occasionally you will also find Bast which is used in furniture crafting. Medium armor materials are acquired from the animals you hunt, with a portion of your kills yielding one hide scrap and occasionally you will also find Clean Pelts which are used in furniture crafting. Yields can occasionally be doubled (10% chance) with 10 Champion Points in The Lover constellation for the benefit of the "Plentiful Harvest" passive.
Since the One Tamriel update all zones scale with your character, half the material nodes scale based upon your skill points in Tailoring and half based upon your character level.
These raw materials must be refined at a clothing table before being used to create an item. In this process, ten fibrous plants or ten scraps of hide typically yield between seven and ten refined materials and may also grant style or trait gems or improvement materials (the chance of this happening can be increased with Unraveling, one of the recommended skills).
Every item you create will initially be white (standard) quality. You can upgrade an item's quality at any suitable crafting table. In the crafting interface, choose the "Improvement" tab then select the item to upgrade. Increasing item quality generates more base armor and a greater effect for traits.
Upgrading the quality of clothing items requires tannins. More tannins give a greater percentage chance of success. There is also a skill (Tannin Expertise) which reduces the number of tannins needed to succeed with each upgrade.
If you choose to attempt an upgrade but fail due to using too few tannins then the item will be destroyed and you will lose the tannins with which you attempted the upgrade!
Tannin (image) | Tannin Used for Improvement |
Tannins for 100% Success with Tannin Expertise Rank |
Upgraded Item Quality | |||
---|---|---|---|---|---|---|
-- | 1 | 2 | 3 | |||
- | Standard Item (as crafted) |
- | - | - | - | Standard |
Hemming | 5 | 4 | 3 | 2 | Fine | |
Embroidery | 7 | 5 | 4 | 3 | Superior | |
Elegant Lining | 10 | 7 | 5 | 4 | Epic | |
Dreugh Wax | 20 | 14 | 10 | 8 | Legendary |
Researching traits is a very long process. Times to complete research increase dramatically as you progress, so start as early as possible!
Because trait research is common to other crafts as well, it is discussed in a seperate article which can be found here:
Sunshine Daydream's Guide to Traits.