Sunshine Daydream's Guide to ESO

Sunshine Daydream's Guide to Clothing




Clothing is the craft which allows creation of light & medium armors. Yet some of its skills are designed for anyone (even the non-crafter).

For example, one rank in Keen Eye (available at skill level 2) is useful on at least on your often-played characters to quickly learn the appearance of clothing plants and to easily gather materials more reliably while playing.

Unraveling improves the chances of extracting style/trait gems and tannins when refining materials or deconstructing items. This benefit may be worthwhile for anyone that deconstructs items even if you are not planning to craft (although if you're learning crafting on another character, you'll want these points there instead and to transfer break-downs to them).

Outfitter hirelings sound useful, but will only deliver low level materials unless you also invest in the Tailoring skill.

This guide to clothing covers:



Skill Progression for the Clothier

20 skill points are recommended to effectively train your clothier, but only 12 are necessary until creating end-game gear; initially hold off on the skills listed below but not shown in bold-face. Always invest as rapidly as possible in the skills that reduce research time and allow simultaneous research studies. Further invest in the Tailoring skill as you level, keeping your material tier useful to your most advanced character's level.

Skill Level Skill Name Benefit
2
Keen Eye (1)
fibrous plants within 20 meters will sparkle making them easier to spot
4
Unraveling (1)
improves the chances of extracting style/trait gems and tannins

Note: temporarily invest in this when you level up the craft line and keep it on your main crafter who will normally do decons of rare items
5
Tailoring (2)
allows the use of Flax & Hide (levels 16-25)
8
Stitching (1)
reduces research times by 5% and allows researching 2 items at a time
10
Tailoring (3)
allows the use of Cotton & Leather (levels 26-35)
10
Tannin Expertise (1)
increases the chances of improving items with tannins
15
Tailoring (4)
allows the use of Spidersilk & Thick Leather (levels 36-45)
18
Stitching (2)
reduces research times by 10%
20
Tailoring (5)
allows the use of Ebonthread & Fell Hide (levels 46-50)
22
Unraveling (2)
greatly improves the chances of extracting style/trait gems and tannins

Note: temporarily invest in this when you level up the craft line and keep it on your main crafter who will normally do decons of rare items
25
Tannin Expertise (2)
greatly increases the chances of improving items with tannins
28
Stitching (3)
reduces research times by 20% and allows researching 3 items at a time
32
Unraveling (3)
maximizes the chances of extracting style/trait gems and tannins

Note: temporarily invest in this when you level up the craft line and keep it on your main crafter who will normally do decons of rare items
40
Tannin Expertise (3)
more than doubles the chances of improving items with tannins
45
Stitching (4)
reduces research times by 25% and caps research timers to 30 days max

After fully training the craftline, invest further into the Tailoring skill to enable making top level gear and farming top level materials. If you want to reclaim the skill points put into Unraveling, this is also the time to grab those 3 skill points back on any character except for your main crafter -- but then remember to only decon rare style/quality items on your main crafter!

Skill Level
Skill Name
Benefit
25
Tailoring (6)
allows the use of Kreshweed & Topgrain Hide (CP 10 - CP 30)
30
Tailoring (7)
allows the use of Ironweed & Iron Hide (CP 40 - CP 60)
35
Tailoring (8)
allows the use of Silverweed & Superb Hide (CP 70 - CP 80)
40
Tailoring (9)
allows the use of Void Bloom & Shadow Hide (CP 90 - CP 140)
50
Tailoring (10)
allows the use of Ancestor Silk & Rubedo Leather (CP 150 - CP 160)



Leveling Clothing

To level clothing as quickly as possible:

Deconstruction gives far more inspiration than creation and generates materials. Deconstruction inspiration from an item that you yourself made however only yields about 10% of what other items would. Inspiration received from deconstruction is increased with higher item level, with better item quality, and with "Intricate" items.

Testing at Summerset launch suggests that item drops usually grant approximately 33% more inspiration than items crafted by another character. The release notes stated one's own crafted items would have reduced inspiration (as has always been the case) but did not mention items crafted by another character which in past testing had given the same inspiration as dropped items. This may have changed long ago or may be a bug, I'm unsure so am just describing it here.

If you're saving items from questing to deconstruct them, you will need a plan for when your inventory fills. Firstly, destroy any white items with a value of 0 gold as they provide little inspiration anyhow. Then, if you have an alternate account you can manage inventory while questing through the mail system. Mail attachments to your alternate account and later use the "return to sender" option. Then retrieve the item from the mail system when at a crafting area.

If you choose to purchase items to level your craft, prices are not the only variable that affect which items are the right items to purchase for deconstruction; your crafting level matters due to the Inspiration Cap. The cap increases with inspiration boost, so 10% inspiration boost from ESO+, or 20% with regards to CP in The Tower, will raise the numbers shown below by the same percentage, making the same items useful regardless of what amount of inspiration boost you do or do not have.

Note that you will never receive the full calculated inspiration from Intricate items of the highest levels, just decide when it makes sense to purchase these items based on your budget and progress. The following table can help ensure you don't overpay for items due to the Deconstruction Inspiration Cap.

Another common method for leveling crafting is with a crafting buddy or an alt:

  1. Find someone who has the same number of skill points in Tailoring as you do.
  2. The most inspiration per material is gained with sashes/belts or epaulets/arm-cops. Certain levels (4, 16, 26, 36, 46, CP 10, CP 40, CP 80, CP 100) yield the best inspiration/material ratio. So each create waist or shoulder pieces at the maximum of these levels which you can craft.
  3. Then trade these with a buddy who has done the same.
  4. Deconstruct the sashes/belts & epaulets/arm-cops made by your craft buddy.

However the amount of materials involved may make sticking to deconstruction of accumulated loot preferable.


Writs

Daily writs provide a boost to inspiration upon delivery, always provide either an ornate or intricate item, and occasionally provide survey maps to help replenish your supplies.

Master Writs are available once you are completing top tier writs. It is said that your chance to receive a Master Writ increases based on your progress in trait research and with the motifs for which you know all chapters.

Rank in Tailoring Inspiration
as reward
Materials Used for Light Armor
Materials Used for Medium Armor
1 1,000 Jute (for Homespun items)
Rawhide
2 2,000 Flax (for Linen items)
Hide
3 4,000 Cotton
Leather
4 6,000 Spidersilk
Thick Leather (for Full-Leather items)
5 8,000 Ebonthread
Fell Hide
6 10,000 Kresh
Topgrain Hide (for Brigandine items)
7 13,000 Ironthread
Ironhide
8 16,000 Silverweave
Superb Hide
9 20,000 Void Cloth (for Shadowspun items)
Shadowhide
10 20,000 Ancestor Silk
Rubedo Leather




All About Materials

Light armor materials are acquired from fibrous plants you gather, typically three or four raw materials per harvest and occasionally you will also find Bast which is used in furniture crafting. Medium armor materials are acquired from the animals you hunt, with a portion of your kills yielding one hide scrap and occasionally you will also find Clean Pelts which are used in furniture crafting. Yields can occasionally be doubled (10% chance) with 10 Champion Points in The Lover constellation for the benefit of the "Plentiful Harvest" passive.

Since the One Tamriel update all zones scale with your character, half the material nodes scale based upon your skill points in Tailoring and half based upon your character level.

These raw materials must be refined at a clothing table before being used to create an item. In this process, ten fibrous plants or ten scraps of hide typically yield between seven and ten refined materials and may also grant style or trait gems or improvement materials (the chance of this happening can be increased with Unraveling, one of the recommended skills).

Raw Materials
Gather Fibrous Plants for Light Armor
Hunt Animal Skins for Medium Armor
Creates Items of
Level Range
Refined Materials
Light Armor
Medium Armor
Jute Levels 1 through 15 Jute
Jute (for Homespun)



Rawhide
Rawhide
Flax Levels 16 through 25 Flax
Flax (for Linen)



Hide
Hide
Cotton Levels 26 through 35 Leather
Cotton



Leather
Leather
Spidersilk Levels 36 through 45 Spidersilk
Spidersilk



Thick Leather
Thick Leather
Ebonthread Levels 46 through 50 Ebonthread
Ebonthread



Fell Hide
Fell Hide
Kreshweed CP 10 through CP 30 Kresh Fiber
Kresh Fiber



Topgrain Hide
Topgrain (for Brigadine)
Ironweed CP 40 through CP 60 Ironthread
Ironthread



Iron Hide
Iron Hide
Silverweed CP 70 through CP 80 Silverweave
Silverweave



Superb Hide
Superb Hide
Void Bloom CP 90 through CP 140 Void Cloth
Void Cloth (for Shadowspun)



Shadowhide
Shadowhide
Ancestor Silk CP 150 through CP 160 Ancestor Silk
Ancestor Silk



Rubedo Leather
Rubedo Leather



Tannins for Improvement

Every item you create will initially be white (standard) quality. You can upgrade an item's quality at any suitable crafting table. In the crafting interface, choose the "Improvement" tab then select the item to upgrade. Increasing item quality generates more base armor and a greater effect for traits.

Upgrading the quality of clothing items requires tannins. More tannins give a greater percentage chance of success. There is also a skill (Tannin Expertise) which reduces the number of tannins needed to succeed with each upgrade.

If you choose to attempt an upgrade but fail due to using too few tannins then the item will be destroyed and you will lose the tannins with which you attempted the upgrade!

Tannin (image) Tannin Used
for Improvement
Tannins for 100% Success
with Tannin Expertise Rank
Upgraded Item Quality
-- 1 2 3
- Standard Item
(as crafted)
- - - - Standard
Hemming 5 4 3 2 Fine
Embroidery 7 5 4 3 Superior
Elegant Lining 10 7 5 4 Epic
Dreugh Wax 20 14 10 8 Legendary



Researching Traits

Researching traits is a very long process. Times to complete research increase dramatically as you progress, so start as early as possible!

Because trait research is common to other crafts as well, it is discussed in a seperate article which can be found here:
Sunshine Daydream's Guide to Traits.



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