This guide to alchemy covers:
One rank in Keen Eye (available at skill level 2) might be useful at least on your first character to gather alchemy plants. It's not essential however; my girlfriend is frequently frustrated that she's invested 3 points and I still most often notice the plants from farther away than she does (with the exception of columbine which is so short I don't notice unless I trip over it). When skill points are abundant, I'd invest 3/3 in Keen Eye just to easily and consistently find the reagents.
Medicinal Use is about extending potion duration (10%, 20%, 30%) on potions you drink. With a 30 second cool-down, extending short durations by even a few seconds is significant for every consumer and definitely a worthwhile investment.
Another skill sometimes discussed for consumers is Snakeblood which reduces (50%, 80%, 100%) the duration of negative effects in potions. Since most alchemists are careful about unwanted reactions, this skill is not on our recommended list.
Skill Level | Skill Name | Benefit |
---|---|---|
2 | Keen Eye (1) | alchemy plants within 20 meters will sparkle making them easier to spot |
6 | Keen Eye (2) | alchemy plants within 30 meters will sparkle making them easier to spot |
8 | Medicinal Use (1) | extends the duration of consumed potions by 10% |
17 | Keen Eye (3) | alchemy plants within 40 meters will sparkle making them easier to spot |
35 | Medicinal Use (2) | extends the duration of consumed potions by 20% |
50 | Medicinal Use (3) | extends the duration of consumed potions by 30% |
While 11 skill points are required to make the most of your alchemy crafting, immediately investing 2 skill points while learning reagent's traits as outlined below would suffice initially. Keep Solvent Proficiency in step with your most advanced character's level and invest in Chemistry as you gain sufficient skill points.
Skill Level | Skill Name | Benefit |
---|---|---|
10 | Solvent Proficiency (2) | Allows the use of Pristine Water & Slime for level 20 potions & poisons. |
12 | Chemistry (1) | Produce 2 potions or 8 poisons (instead of 1 potion or 4 poisons). |
15 | Laboratory Use | Allows mixing of 3 reagents. |
20 | Solvent Proficiency (3) | Allows the use of Cleansed Water & Gall for level 30 potions & poisons. |
25 | Chemistry (2) | Produce 3 potions or 12 poisons (instead of 1 potion or 4 poisons). |
30 | Solvent Proficiency (4) | Allows the use of Filtered Water & Terebinthine for level 40 potions & poisons. |
40 | Solvent Proficiency (5) | Allows use of Purified Water & Pitch-Bile for CP10 potions & poisons. |
47 | Chemistry (3) | Produce 4 potions or 16 poisons (instead of 1 potion or 4 poisons). |
48 | Solvent Proficiency (6) | Allows use of Cloud Mist & Tarblack for CP50 potions & poisons. |
49 | Solvent Proficiency (7) | Allows use of Star Dew & Night-Oil for CP100 potions & poisons. |
50 | Solvent Proficiency (8) | Allows use of Lorkhan's Tears & Alkahest for CP150 potions & poisons. |
Water-based solvents, used to create potions, are found in water skins in campsites or towns or at springs where "pure water" bubbles up into streams or lakes. Oil-based solvents, for creating poisons, may be acquired from the bodies of dead monsters.
Combine alchemical reagents in a water-based solvent to make a potion or in an oil-based solvent to make a poison. Stronger and/or longer lasting potions/poisons are made with higher level solvents. Potions are normally created one at a time while poisons are normally created in batches of 4; with enough points in the Chemistry skill line you may create up to 4 potions or 16 poisons simultaneously.
Potion Solvent | Item Name | Level | Inspiration | Poison Solvent | Item Name | ||
---|---|---|---|---|---|---|---|
Natural Water | Sip | Level 3 | 1,500 | Grease | Poison I | ||
Clear Water | Tincture | Level 10 | 5,000 | Ichor | Poison II | ||
Pristine Water | Dram | Level 20 | 8,000 | Slime | Poison III | ||
Cleansed Water | Potion | Level 30 | 12,000 | Gall | Poison IV | ||
Filtered Water | Solution | Level 40 | 16,000 | Terebinthine | Poison V | ||
Purified Water | Elixir | CP 10 | 20,000 | Pitch-Bile | Poison VI | ||
Cloud Mist | Panacea | CP 50 | 20,000 | Tarblack | Poison VII | ||
Star Dew | Distillate | CP 100 | 20,000 | Night-Oil | Poison VIII | ||
Lorkhan's Tears | Essence | CP 150 | 20,000 | Alkahest | Poison IX |
DLC zones scale which solvent you receive based off your points in Solvent Proficiency. If your Solvent Proficiency is of a higher level than you find while questing, you may need to farm DLC zones for solvents.
There are a total of 34 reagents and occasionally when harvesting plants you will also find Alchemical Resin which is used in furniture crafting. Some reagents, like nirnroot and water hyacinth, are found in locations near water. Mushrooms are found in the shade near the base of trees, rocks, or structures. The remaining plants are usually random nodes, typically found in fields. Animal reagents can be taken from the creatures' bodies. Summerset's new reagents, Clam Gall & Powdered Mother of Pearl, can be found in Giant Clam shells* on the shores of Summerset or occasionally from Pyandonean bottles while fishing. Elsweyr/Dragonhold brought Dragon's Bile, Dragon's Blood, & Dragon Rheum, gained by slaying dragons in Northern & Southern Elsweyr. Greymoor brings Chaurus Egg, Crimson Nirnroot, and Vile Coagulant. Chaurus Eggs drop from defeated Chaurus monsters, Vile Coagulant is found by dispersing Harrowstorms, and Crimson Nirnroot is a new herb throughout Blackreach.
* This "Giant Clam" is not truly so giant, perhaps the size of a boot, no bigger.
In the table below each reagent's beneficial effects are in black text while harmful effects are in red text; other reagents with which this reagent shares the same trait are listed below the trait. Any effect which is included in the mixture twice (and not cancelled out by the presence of the counter-effect on any reagent) will be one of the mixture's effects. Such combinations may be deduced from this chart. Typically alchemical mixtures use 2 reagents when made for inspiration/writs or 3 reagents (requires "Laboratory Use" skill) when made for player-use.
Reagent | Trait 1 | Trait 2 | Trait 3 | Trait 4 |
---|---|---|---|---|
Beetle Scuttle |
|
Increase
|
|
|
Blessed Thistle |
|
Increase
|
|
Dragon Rheum Namira's Rot Powdered Mother of Pearl Scrib Jelly |
(continued) | ||||
Blue Entoloma |
Ravage
|
|
Restore
|
|
Bugloss |
Increase
|
Restore
|
|
Restore
|
(continued on next page) |
(continued) | ||||
Butterfly Wing |
Restore
|
|
Lingering
|
|
Chaurus Egg |
Minor
|
|
Ravage
|
Restore
|
(continued on next page) |
(continued) | ||||
Clam Gall * |
Increase
|
|
|
|
Columbine |
Restore
|
Restore
|
Restore
|
|
(continued on next page) |
(continued) | ||||
Corn Flower |
Restore
|
Increase
|
Ravage
|
|
Crimson Nirnroot |
|
Gradual
|
|
|
(continued on next page) |
(continued) | ||||
Dragon's Bile |
HeroismDragon's Blood Dragon Rheum |
InvisibleBlue Entoloma Namira's Rot Nirnroot Spider Egg |
VitalityBeetle Scuttle Butterfly Wing Fleshfly Larva Powdered Mother of Pearl Torchbug Thorax |
VulnerabilityClam Gall Fleshfly Larva Scrib Jelly |
Dragon's Blood |
|
|
Lingering
|
Restore
|
(continued on next page) |
(continued) | ||||
Dragon Rheum |
|
|
Restore
|
|
Dragonthorn |
Increase
|
|
Stinkhorn Torchbug Thorax |
Increase
|
(continued on next page) |
(continued) | ||||
Emetic Russula |
Ravage
|
Ravage
|
Ravage
|
|
Fleshfly Larva |
|
Clam Gall Dragon's Bile Scrib Jelly |
Gradual
|
Beetle Scuttle Butterfly Wing Dragon's Bile Powdered Mother of Pearl Torchbug Thorax |
(continued on next page) |
(continued) | ||||
Imp Stool |
|
Ravage
|
Increase
|
|
Lady's Smock |
Increase
|
Restore
|
|
Increase
|
(continued on next page) |
(continued) | ||||
Luminous Russula |
Ravage
|
|
Restore
|
|
Mountain Flower |
Increase
|
Restore
|
|
Restore
|
(continued on next page) |
(continued) | ||||
Mudcrab Chitin |
Increase
|
Increase
|
|
|
Namira's Rot |
Increase
|
SpeedBlessed Thistle Dragon Rheum Powdered Mother of Pearl Scrib Jelly |
InvisibleBlue Entoloma Dragon's Bile Nirnroot Spider Egg |
UnstoppableColumbine Wormwood |
(continued on next page) |
(continued) | ||||
Nightshade |
|
Beetle Scuttle Mudcrab Chitin Powdered Mother of Pearl Vile Coagulant |
Gradual
|
Clam Gall Dragon's Blood Mudcrab Chitin Spider Egg |
Nirnroot |
Ravage
|
|
|
|
(continued on next page) |
(continued) | ||||
Powdered Mother of Pearl * |
Lingering HealthButterfly Wing Dragon's Blood Scrib Jelly Spider Egg |
|
|
|
Scrib Jelly |
Ravage
|
|
|
Lingering
|
(continued on next page) |
(continued) | ||||
Spider Egg |
|
|
Lingering
|
|
Stinkhorn |
Dragonthorn Torchbug Thorax |
|
Increase
|
|
(continued on next page) |
(continued) | ||||
Torchbug Thorax |
FractureDragonthorn Stinkhorn |
EnervationDragon Rheum Imp Stool Nirnroot |
DetectionChaurus Egg Corn Flower White Cap Wormwood |
VitalityBeetle Scuttle Butterfly Wing Dragon's Bile Fleshfly Larva Powdered Mother of Pearl |
Vile Coagulant |
Minor
|
|
Ravage
|
Restore
|
(continued on next page) |
(continued) | ||||
Violet Coprinus |
|
Ravage
|
Increase
|
Ravage
|
Water Hyacinth |
Restore
|
Increase
|
Increase
|
|
(continued on next page) |
(continued) | ||||
White Cap |
|
Ravage
|
Increase
|
|
Wormwood |
Increase
|
|
|
|
* The "Giant Clam" is not truly so giant, perhaps the size of a boot, no bigger.
By starting with learning the traits we eliminate the threat of destroying ingredients with failures to create potions/poisons. The following process will gain you many skill levels, all achievements based on reagents and the Botanist & Toxicoligist achievements using no more than 100 plants in total.
If you have already achieved Alchemy level 15 & have the Laboratory Use skill, then you can proceed with our fastest and cheapest method to learn all alchemical traits available, including those new with Greymoor!
If you're just starting out with alchemy and not a high enough level to put a point into Laboratory Use then, with 2 skill points at the ready, take the following ingredients to an alchemy table:
Create one each of the following 19 combinations using Clear Water or Ichor to maximize XP gain.
Combine | With | |
---|---|---|
1 | Blessed Thistle | Corn Flower |
2 | Blessed Thistle | Dragonthorn |
3 | Blessed Thistle | Namira's Rot |
4 | Blue Entoloma | Bugloss |
5 | Blue Entoloma | Nirnroot |
6 | Blue Entoloma | White Cap |
7 | Bugloss | Columbine |
8 | Bugloss | White Cap |
9 | Columbine | Mountain Flower |
10 | Columbine | Namira's Rot |
11 | Columbine | Wormwood |
12 | Corn Flower | Lady's Smock |
13 | Corn Flower | Wormwood |
(continued on next page) |
Combine | With | |
---|---|---|
14 | Dragonthorn | Stinkhorn |
15 | Dragonthorn | Water Hyacinth |
16 | Emetic Russula | Nirnroot |
17 | Emetic Russula | Stinkhorn |
18 | Emetic Russula | Violet Coprinus |
19 | Emetic Russula | Water Hyacinth |
You've reached alchemy level 10. Add a skill point in Solvent Proficiency and continue with Pristine Water or Slime as the solvent.
Combine | With | |
---|---|---|
20 | Imp Stool | Luminous Russula |
21 | Imp Stool | Mountain Flower |
22 | Imp Stool | Nirnroot |
23 | Lady's Smock | Namira's Rot |
24 | Lady's Smock | Violet Coprinus |
25 | Lady's Smock | Water Hyacinth |
26 | Luminous Russula | Water Hyacinth |
27 | Luminous Russula | Wormwood |
28 | Namira's Rot | Nirnroot |
29 | Water Hyacinth | Wormwood |
Up to this point we've used exclusively the older reagents that many players had stockpiled. However since Dark Brotherhood changed White Cap's traits, we've not yet completed Nirnroot's or White Cap's achievements. We've not discovered that Nirnroot lowers spell critical or that White Cap grants detection, but those traits will be learned in a few moments. Our focus now shifts to learning the traits on the reagents which Dark Brotherhood brought to the game.
Combine | With | |
---|---|---|
30 | Blessed Thistle | Scrib Jelly |
31 | Bugloss | Mudcrab Chitin |
32 | Butterfly Wing | Nirnroot |
33 | Butterfly Wing | Water Hyacinth |
34 | Fleshfly Larva | Nightshade |
35 | Fleshfly Larva | Torchbug Thorax |
Before continuing with our final set of combinations you must be alchemy level 15 to put a skill point in Laboratory Use. With ESO+ or prior alchemical experience you may have reached this milestone already; even with no inspiration boost however it will only require making a single additional known potion now. A good option using materials that are easily replaced (even without keen eye) is a Dram of Health by combining Bugloss + Water Hyacinth.
Combine | With | And | |
---|---|---|---|
36 | Beetle Scuttle | Butterfly Wing | Violet Coprinus |
37 | Beetle Scuttle | Bugloss | Mudcrab Chitin |
38 | Butterfly Wing | Scrib Jelly | Spider Egg |
39 | Emetic Russula | Fleshfly Larva | Scrib Jelly |
40 | Mudcrab Chitin | Nightshade | Spider Egg |
41 | Nightshade | Nirnroot | Torchbug Thorax |
42 | Luminous Russula | Nirnroot | Spider Egg |
43 | Dragonthorn | Torchbug Thorax | White Cap |
Congratulations, you have now achieved the Botanist & Toxicologist achievements (as well as the achievements for every alchemical reagent) and your crafting skill level should be level 18 or better -- all by spending 2 skill points and creating at most 47 combinations.
After gaining the Botanist & Toxicologist achievements, just a few more combinations will unlock the newer reagents' traits.
Combine | With | And | |
---|---|---|---|
1 | Bugloss | Clam Gall | Spider Egg |
2 | Chaurus Egg | Crimson Nirnroot | Vile Coagulant |
3 | Chaurus Egg | Dragon's Blood | Powdered Mother of Pearl |
4 | Chaurus Egg | Mudcrab Chitin | White Cap |
5 | Clam Gall | Scrib Jelly | |
6 | Crimson Nirnroot | Fleshfly Larva | Water Hyacinth |
7 | Dragon's Bile | Dragon's Blood | Dragon Rheum |
8 | Dragon's Bile | Fleshfly Larva | Namira's Rot |
9 | Dragon's Blood | Nightshade | Vile Coagulant |
10 | Dragon Rheum | Powdered Mother of Pearl | Torchbug Thorax |
11 | Dragon Rheum | Powdered Mother of Pearl | Vile Coagulant |
Our original primer wherein you discovered the traits on various reagents brought you to level 18-19 (depending on inspiration boosts). The alchemy skill line goes to level 50 and leveling without the bonus inspiration we were gaining from discovering traits will feel slower.
With all traits known, never attempt to create something which says it will yield an "Unknown" potion (it will fail to make any potion and will cost ingredients). Make any other potion using surplus plants to level up your skills.
Creating a potion with 3 reagents yields no more inspiration than using 2 reagents. Inspiration gain is granted based only upon the level of solvent used, as follows:
Potion Solvent | Potion | Level | Inspiration | Poison Solvent | Poison | ||
---|---|---|---|---|---|---|---|
Natural Water | Sip | Level 3 | 1,500 | Grease | Poison I | ||
Clear Water | Tincture | Level 10 | 5,000 | Ichor | Poison II | ||
Pristine Water | Dram | Level 20 | 8,000 | Slime | Poison III | ||
Cleansed Water | Potion | Level 30 | 12,000 | Gall | Poison IV | ||
Filtered Water | Solution | Level 40 | 16,000 | Terebinthine | Poison V | ||
CP-level Water Purified Water -or- Cloud Mist -or- Star Dew |
Elixir, Panacea, Distillate |
CP | 20,000 | CP-level Oil Pitch-Bile -or- Tarblack -or- Night-Oil |
Poison VI, Poison VII, Poison VIII |
||
(no difference in inspiration among CP-level solvents) |
Although experience elixirs do not help level crafts more quickly, there are several forms of Inspiration Boost which make leveling the craft faster. Common sources of inspiration boost include joining ESO+ which grants a 10% boost to inspiration gain or spending thirty (30) Champion Points in The Tower for a passive 20% boost to inspiration gain. However as these bonuses are not available to all players, they are not reflected in the data above which displays base values without any inspiration bonus.
I tend to consider the following items surplus and use them frequently while leveling, saving the other ingredients for potions I enjoy having on hand. However they may be of more use with poisons; poisons are still a new system and I've not yet found consensus on what I would consider "super poisons." None of the "super potions" described later in this article use:
Daily writs provide a nice boost to inspiration upon delivery and occasionally provide survey maps to help replenish your supplies. Sunshine Daydream's Chart of Alchemical Reactions (preview at the top of this guide) is organized toward which reagents make a particular Potion//Poison: and may be helpful when completing writs.
Poisons are equipped to apply their effects to some of your weapon attacks.
Any light attack, heavy attack, or weapon ability will have a 20% chance to apply poison effects.
However weapon enchantments will be suppressed if a poison is equipped, so choose carefully which you prefer.
When a poison is equipped, the weapon enchant and charge will be suppressed and replaced by the poison description and count.
(PTS Patch Notes)
Maximum duration for most effects is 10 seconds but some effects (as shown in the table below) max out at 6 seconds. The dilution effect of multiple poison effects also reduces duration; more discussion on this topic will follow below. If more than 2 reagents have a particular trait (i.e. mixing 3 reagents with the same trait), then the poison's duration will increase.
The duration of low level poisons is so short (oftentimes literally 1-2 seconds depending on its effect) that it seems foolish to consume valuable reagents to create them, or even to suppress an enchantment in their favor. Those effects with a longer duration may be viable as early as level 20-30, but the more powerful effects have a shorter base duration and won't be worthwhile until later.
PTS had the following known issue: In several cases, applying two different poisons to your target will result in the first poison being overwritten by the second poison. This is not intended, and all different poison types will be able to coexist on the same target in a future patch.
(PTS Patch Notes).
Can anyone confirm if this has been cleared up? (please message Tevalaur on PC-NA if you know)
Poison Name | Reagent Trait | Description of Effect |
---|---|---|
Gradual Health Drain | Lingering Health | deals poison damage each second while restoring health to you each second |
Gradual Ravage Health | Gradual Ravage Health | deals poison damage each second |
Drain Health | Restore Health | drains target's health with poison damage each second while improving your health by the amount of that damage; DOT for 6 seconds |
Damage Health | Ravage Health | deals poison damage each second for 6 seconds |
Drain Magicka | Restore Magicka | drains magicka from target by increasing their magicka cost 10% for 10 seconds while restoring magicka to you each second |
Damage Magicka | Ravage Magicka | increases cost of target's magicka abilities by 10% |
Drain Stamina | Restore Stamina | increases cost of target's stamina abilities by 10% while restoring stamina to you each second |
Damage Stamina | Ravage Stamina | increases cost of target's stamina abilities by 10% |
Prophecy-Draining | Spell Crit | reduces target's weapon and spell critical rating while increasing your own by ~30% of the drained value |
Uncertainty | Uncertainty | reduces target's weapon and spell critical ratings |
Sorcery-Draining | Spell Power | increases target's cost of Ultimate abilities by 30% while increasing your spell power by 5% |
Cowardice | Cowardice | increases target's cost of Ultimate abilities by 60% |
Savagery-Draining | Weapon Crit | reduces targets's critcal damage by 12% while increasing your weapon critical damage |
Enervating | Enervation | reduces target's critial damage by 12% |
Brutality-Draining | Increase Weapon Power | reduces target's damage by 15% while increasing your weapon damage by 5% |
Maiming | Maim | reduces target's damage by 15% |
Resolve-Draining | Increase Armor | reduces target's physical resistance 10% the value a Fracturing poison would but also increases your physical resistance by 90% of that Fracturing value |
Fracture | Fracture | reduces physical resistance |
Protection-Reversing | Protection | increases target's damage taken by 8% while reducing your damage taken by 8% |
Vulnerability | Vulnerability | increases target's damage taken by 8% |
Ward-Draining | Increase Spell Resist | reduces target's spell resistance and increases your spell resistance by ~83% of their reduction |
Breaching | Breach | reduces target's spell resistance |
Vitality-Draining | Vitality | reduces target's healing received by 15% while increasing your healing received by 8% |
Defile | Defile | reduces target's healing received by 15% and also reduces Health Recovery by ? |
Conspicuous | Invisible | marks your victim, allowing you to see them while stealthed |
Stealth-Draining | Detection | prevents stealth for 6 seconds |
Speed-Draining | Speed | reduces target's movement speed 50% while boosting your movement speed 30% |
Hindering | Hindrance | reduces movement speed 40% |
Escapist's | Unstoppable | immobilizes your target while making you immune to crowd-control effects and breaking you free from any existing effects |
Entrapping | Entrapment | immobilizes your target for 6 seconds |
Heroic? | Heroism||
Timidity? | Minor Timidity | consumes the target's Ultimate points while in combat |
Many players find poisons less desirable than the (recently boosted) enchantments they'd override; nevertheless, I'll describe here how to make a few that sound interesting to me. One of the more limiting factors is the difficulty swapping poisons mid-combat, so we want poisons which will be useful in as wide a variety of situations as possible. Everyone is harmed by losing health, and better yet if we drain our opponent's health to healing ourselves, hence my top interests would be Gradual Health Drain poisons and/or Drain Health poisons. Perhaps destined to be one of the most popular poisons is the Escapist's poison which immobilizes your victim while making you immune to crowd control effects, even while breaking you free of existing effects. Another effect I could see being commonly desirable is found on a Conspicuous poison which causes you to become stealthed while allowing you to see a stealthed victim. Magicka-based characters could explore Ward-Draining poisons which lower the target's spell resistance. The stamina counterpart is Protection-Reversing poisons which lower Physical Resistance.
Poisons are diluted based on the number of effects rather than the number of reagents. One additional poison effect reduces all durations by more than 50%; two additional effects cause approximately a 75% reduction in duration. For this reason I don't believe multi-effect poisons should be explored until at least level 40 poisons for effects with a long duration or CP 100 poisons for effects with a shorter base duration.
The following tables shows some of what I would suppose the more potentially useful multi-effect combinations, although I'm not sure if the multiple effects are worth the trade-off in loss of duration. The first effect is the one for which the poison will be named. Where multiple reagent options are possible the most common ingredient is underlined. Poisons which protect or heal you are shown in red, poisons which benefit a stamina-based player or boost damage with a weapon are shown in green, and poisons which benefit a magicka-based player or boost the effectiveness of spells are shown in blue.
Poison Effects | Reagent 1 | Reagent 2 |
---|---|---|
Brutality-Draining (steals weapon damage) -and- Drain Stamina (steals stamina) |
Blessed Thistle | Dragonthorn |
Brutality-Draining (steals weapon damage) -and- Fracture (harms physical resist) |
Dragonthorn | Stinkhorn |
Damage Health (deals Poison damage) -and- Brutality-Draining (steals weapon damage) |
Blessed Thistle | Stinkhorn |
Resolve-Draining (steals physical resist) -and- Protection-Reversing (8% more damage taken by victim, 8% less damage taken by wielder) |
Beetle Scuttle | Mudcrab Chitin |
Drain Health (deals Poison damage while healing wielder) -and- Drain Stamina (steals stamina) |
Columbine | Mountain Flower |
Maiming (harms damage dealt) -and- Resolve-Draining (steals physical resist) |
Imp Stool | Mountain Flower |
Drain Health (deals Poison damage while healing wielder) -and- Drain Magicka (steals magicka) |
Bugloss | Columbine |
Cowardice (increases Ultimate cost by 60%) -and- Ward-Draining (steals spell resist) |
Bugloss | White Cap |
Sorcery-Draining (increases Ultimate cost and 5% boost to wielder's spell power) -and- Drain Magicka (steals magicka) |
Corn Flower | Lady's Smock |
Damage Health (deals Poison damage) -and- Sorcery-Draining (increases Ultimate cost & boosts wielder's spell power 5%) |
Corn Flower | Violet Coprinus |
Sorcery-Draining (increases Ultimate cost & boosts wielder's spell power 5%) -and- Breaching (harms spell resist) |
Lady's Smock | Violet Coprinus |
Damage Health (deals Poison damage) -and- Damage Stamina (increases stamina costs) |
Emetic Russula | Stinkhorn |
Damage Health (deals Poison damage) -and- Damage Magicka (increases magicka costs) |
Emetic Russula | Violet Coprinus |
Damage Magicka (increases magicka costs) -and- Cowardice (increases Ultimate cost by 60%) |
Blue Entoloma | White Cap |
Cowardice (increases Ultimate cost by 60%) -and- Drain Health (deals Poison damage while healing wielder) |
Blue Entoloma | Bugloss |
Maiming (harms damage dealt) -and- Drain Health (deals Poison damage while healing wielder) |
Luminous Russula | Mountain Flower |
Damage Stamina (increases stamina costs) -and- Maiming (harms damage dealt) |
Imp Stool | Luminous Russula |
Protection-Reversing (8% more damage taken by victim, 8% less damage taken by wielder) -and- Defile (reduces healing received and also reduces Health Recovery by ?) |
Mudcrab Chitin | Nightshade |
(3-reagent multi-effect poisons are charted on the next page)
Poison Effects | Reagent 1 | Reagent 2 | Reagent 3 |
---|---|---|---|
Drain Health (deals Poison damage while healing wielder) -and- Ward-Draining (steals spell resist) |
Bugloss | Mudcrab Chitin or White Cap |
Blue Entoloma or Butterfly Wing or Columbine or Luminous Russula or Mountain Flower or Water Hyacinth |
Escapist's (immobilizes victim, grants immunity to crowd-control) -and- Drain Health (deals Poison damage while healing wielder) |
Blue Entoloma or Bugloss or Butterfly Wing or Luminous Russula or Mountain Flower |
Columbine | Namira's Rot or Wormwood |
Conspicuous (wielder sees stealthed) -and- Gradual Health Drain (deals Poison damage while healing wielder) |
Butterfly Wing or Scrib Jelly |
Blue Entoloma or Namira's Rot or Nirnroot |
Spider Egg |
Escapist's (immobilizes victim, grants immunity to crowd-control) -and- Conspicuous (wielder sees stealthed) |
Columbine | Namira's Rot | Blue Entoloma or Nirnroot or Spider Egg |
Escapist's (immobilizes victim, grants immunity to crowd-control) -and- Prophecy-Draining (steals critical rating) |
Columbine or Wormwood |
Lady's Smock | Namira's Rot |
Prophecy-Draining (steals crit rating) -and- Drain Health (deals Poison damage while healing wielder) |
Blue Entoloma or Bugloss or Columbine or Luminous Russula or Mountain Flower |
Lady's Smock or Namira's Rot |
Water Hyacinth |
Escapist's (immobilizes victim, grants immunity to crowd-control) -and- Stealth-Draining (prevents stealth) |
Columbine | Corn Flower or Torchbug Thorax or White Cap |
Wormwood |
(3-effect Poisons (with shorter durations) start on the next page) |
Poison Effects | Reagent 1 | Reagent 2 | Reagent 3 |
---|---|---|---|
Escapist's (immobilizes victim, grants immunity to crowd-control) -and- Stealth-Draining (prevents stealth) -and- Drain Magicka (steals magicka) |
Columbine | Corn Flower | Wormwood |
Escapist's (immobilizes victim, grants immunity to crowd-control) -and- Prophecy-Draining (steals critical rating) -and- Drain Magicka (steals magicka) |
Columbine | Lady's Smock | Namira's Rot |
Escapist's (immobilizes victim, grants immunity to crowd-control) -and- Drain Health (deals Poison damage while healing wielder) -and- Drain Magicka (steals magicka) |
Bugloss | Columbine | Namira's Rot or Wormwood |
Prophecy-Draining (steals crit rating) -and- Drain Health (deals Poison damage while healing wielder) -and- Drain Magicka (steals magicka) |
Bugloss or Columbine |
Lady's Smock | Water Hyacinth |
Drain Health (deals Poison damage while healing wielder) -and- Drain Magicka (steals magicka) -and- Ward-Draining (steals spell resist) |
Bugloss | Mudcrab Chitin | Columbine |
Cowardice (increases Ultimate cost by 60%) -and- Drain Health (deals Poison damage while healing wielder) -and- Ward-Draining (steals spell resist) |
Bugloss | White Cap | Blue Entoloma or Butterfly Wing or Columbine or Luminous Russula or Mountain Flower or Water Hyacinth |
Cowardice (increase Ultimate cost by 60%) -and- Drain Health (deals Poison damage while healing wielder) -and- Ward-Draining (steals spell resist) |
Bugloss | Mudcrab Chitin | Blue Entoloma |
Drain Health (deals Poison damage while healing wielder) -and- Ward-Draining (steals spell resist) -and- Resolve-Draining (steals physical resist) |
Bugloss | Mudcrab Chitin | Mountain Flower |
Escapist's (immobilizes victim, grants immunity to crowd-control) -and- Drain Health (deals Poison damage while healing wielder) -and- Drain Stamina (steals stamina) |
Mountain Flower | Columbine | Namira's Rot or Wormwood |
Conspicuous (wielder sees stealthed) -and- Gradual Health Drain (deals Poison damage while healing wielder) -and- Drain Health (deals Poison damage while healing wielder) |
Butterfly Wing | Blue Entoloma | Spider Egg |
Conspicuous (wielder sees stealthed) -and- Gradual Health Drain (deals Poison damage while healing wielder) -and- Uncertainty (reduces crit) |
Butterfly Wing | Nirnroot | Spider Egg |
Escapist's (immobilizes victim, grants immunity to crowd-control) -and- Conspicuous (wielder sees stealthed) -and- Drain Health (deals Poison damage while healing wielder) |
Blue Entoloma | Columbine | Namira's Rot |
Hindering (slow) -and- Escapist's (immobilizes victim, grants immunity to crowd-control) -and- Drain Health (deals Poison damage while healing wielder) |
Luminous Russula | Columbine | Wormwood |
Escapist's (immobilizes victim, grants immunity to crowd-control) -and- Conspicuous (wielder sees stealthed) -and- Drain Health (deals Poison damage while healing wielder) |
Columbine | Namira's Rot | Blue Entoloma |
Conspicuous (wielder sees stealthed) -and- Prophecy-Draining (steals crit rating) -and- Drain Health (deals Poison damage while healing wielder) |
Blue Entoloma | Namira's Rot | Water Hyacinth |
Damage Magicka (increases magicka costs) -and- Conspicuous (wielder sees stealthed) -and- Gradual Health Drain (deals Poison damage while healing wielder) |
Scrib Jelly | Blue Entoloma | Spider Egg |
"Restore All" (reads as Health) |
Bugloss | Columbine | Mountain Flower
(or Dragonthorn works, but with shorter duration health recovery) |
"Survival" (Lingering Health) |
Beetle Scuttle | Butterfly Wing | Powdered Mother of Pearl |
Invisibility & Speed |
Blessed Thistle | Blue Entoloma | Namira's Rot |
Immovable Invisibility |
Blue Entoloma | Columbine | Namira's Rot |
Immovabaility (Health/Stamina) |
Columbine | Mountain Flower | Namira's Rot or Wormwood |
Immovabaility (Health/Magicka) |
Bugloss | Columbine | Namira's Rot or Wormwood |
Immovability (Pure Magicka) |
Columbine | Lady's Smock | Namira's Rot |
Spell Critical |
Bugloss or Columbine |
Lady's Smock | Water Hyacinth |
Spell Power |
Corn Flower | Lady's Smock | Namira's Rot or Water Hyacinth |
Weapon Crit |
Columbine or Mountain Flower |
Dragonthorn | Water Hyacinth |
Weapon Power |
Blessed Thistle | Dragonthorn | Water Hyacinth or Wormwood |
ESSENCE OF (Lorkhan's Tears) or POISON IX (Alkahest) |
Effects | Reagent 1 | Reagent 2 | Reagent 3 |
---|---|---|---|---|
Ravage Health Damage Health |
|
Emetic Russula | Stinkhorn | White Cap or Violet Coprinus |
Ravage Health Damage Health |
|
Blessed Thistle | Emetic Russula | Scrib Jelly |
Ravage Health Damage Health |
|
Lady's Smock | Violet Coprinus | (any ingredient with the trait Ravage Health) |
Ravage Health Damage Health |
|
Nirnroot | Stinkhorn | Torchbug Thorax |
Ravage Health Damage Health |
|
Emetic Russula | Fleshfly Larva | Nightshade |
Ravage Health Damage Health |
|
Blessed Thistle | Mudcrab Chitin | Nightshade |
Ravage Health Damage Health |
|
Corn Flower | Violet Coprinus | Torchbug Thorax or Wormwood |
Ravage Health Damage Health |
|
Blessed Thistle | Stinkhorn | Scrib Jelly or Namira's Rot |
Ravage Magicka Damage Magicka |
|
Emetic Russula | Fleshfly Larva | Scrib Jelly |
Ravage Magicka Damage Magicka |
|
Blue Entoloma | Butterfly Wing | Scrib Jelly |
Ravage Stamina Damage Stamina |
|
Beetle Scuttle | Fleshfly Larva | Imp Stool |
Spell Power Sorcery-Draining |
|
Lady's Smock | Violet Coprinus | Water Hyacinth |
Spell Protection Ward-Draining |
|
Bugloss | Mudcrab Chitin | Nightshade |
Armor Resolve-Draining |
|
Imp Stool or Mountain Flower |
Mudcrab Chitin | Nightshade |
Cowardice Cowardice |
|
Blue Entoloma | Bugloss | White Cap |
Speed Speed-Draining |
|
Blessed Thistle | Dragonthorn | Scrib Jelly or Namira's Rot |
Detection Stealth-Draining |
|
Corn Flower | Lady's Smock | Torchbug Thorax or Wormwood |
Detection Stealth-Draining |
|
Bugloss | White Cap | Torchbug Thorax or Wormwood |
Immovability Escapist |
|
Bugloss | Columbine | Wormwood |
Immovability Escapist |
|
Columbine | Lady's Smock | Namira's Rot |
When creating combinations not described in our alchemical cookbook, we strongly recommend the Alchemy Calculator designed by UESP for simulating new combinations to double-check your mixture prior to crafting it at an Alchemy Table.