The Queen's Decreeunlocks Artaeum's wayshrine (even if you travel to Artaeum sooner, you must complete that quest before Loremaster Celarus appears within Ceporah Tower). Loremaster Celarus' quest
The Psijics' Callingenables you to join the Psijic Order.
Appearing rarely in places one might expect to find Enchanting materials (near ancient ruins, destroyed buildings, and other relics of the past), Psijic Portals are invisible to those outside the Psijic Order.
The one thing Psijic Portals can contain that is found no where else is jewelry with the Infused trait and its associated material, Aurbic Amber. If a portal grants a combination of runes, it could contain any higher quality Aspect Rune (excluding Ta) and any Essence rune in the game — including rarely a Prismatic rune; Potency runes have the normal 50/50 split between your character level and rank in the Potency Improvement skill. Very rarely a single draught of Psijic Ambrosia will be found in these Psijic Portals.
Some rewards within a Psijic Portal vary based upon their location. Set pieces for example, while tending to be a higher quality, are from the same sets always found within that given zone. Motif chapters typically acquired within that zone might be found in Psijic Portals as well; for example, a Psijic Portal in Clockwork City could drop a Clockwork Apostle motif chapter.
The Psijic Motif and its associated style materials, Vitrified Malondo, may be obtained from several activities in Summerset. In decreasing likelihood of gaining the motif these activities include:
The quests to level the Psijic Order use the Auger to locate and close Time Rifts and locate artifacts around Tamriel. Once you get close enough, the Auger can be enabled to give you further location details and once you approach nearby a quest marker appears on your compass. The addon Map Pins can mark the locations on your map/minimap. The following quests & regions are involved:
The Psijics' Callingin Summerset
Breaches on Iliac Bayin Glenumbra, Stormhaven, and Alik'r Desert
Breaches of Frost and Firein Stonefalls, Eastmarch, and The Rift
The Shattered Staffwithin the Pelin Graveyard (Bangkorai), Leki's Blade (Alik'r), the great Hist (Shadowfen), and Fang Spires (Deshaan)
A Breach Amid the Treesin Grahtwood, Greenshade, and Malabal Tor
A Time for Mud and Mushroomsin Shadowfen & Deshaan
The Towers' Remainsin Brothers of Strife (Stonefalls), Weeping Giant (Stormhaven), Greenheart (Greenshade), and Spellscar (Craglorn)
Time in Doomcrag's Shadowin Rivenspire
A Breach Beyond the Cragsin Craglorn
The Towers' Fallin Divad's Chagrin (Alik'r Desert)
Completing the above quest line will also reward you with an Exemplary Protective Necklace, from which one can study the Protective trait.
Psijic Order Skill LineLevels within the Psijic Order are gained by advancing the Psijic Order storyline. | |||
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Required Skill Level | Skill Name | Benefit | Cost |
1 | See the Unseen | The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with Psijic Portals all throughout Tamriel and collect their treasure! | Passive |
2 | Time Stop (range: 28 meters, radius: 8 meters) |
Over the course of 2 seconds (channel time), gradually reduces the Movement Speed of enemies in the area as time freezes before Stunning them in place for 3 more seconds. | 7830 Magicka |
Morph Option 1 | Borrowed Time | While Stunned, enemies suffer Heal Absorption that negates up to 5000 Healing Done for 3 seconds. (but since Stunned characters can't "take any action" what good is this?) | 7830 Magicka |
Morph Option 2 | Time Freeze | Removes the channel time, but it takes longer to fully freeze time (4 seconds) before Stunning enemies. | 7830 Magicka |
3 | Clairvoyance | Reduces the cost of your Psijic Order abilities by 8%. | Passive |
3 | Imbue Weapon | Imbues your weapon with power so your next Light Attack within 2 seconds deals an additional 739 Physical Damage. A portion of the cost is returned if the power is not used in time. | 2715 Stamina |
Morph Option 1 | Elemental Weapon | Converts to a Magicka ability with 763 Magic Damage. Applies a random elemental status effect. | 3122 Magicka |
Morph Option 2 | Crushing Weapon | In addition to the Light Attack's extra 763 Physical Damage, also heals you for 25% of the damage done. applies Major Breach to the target for 6 seconds. | 2715 Stamina |
4 | Spell Orb | When you cast a Psijic Order ability while in combat, you generate a spell charge.
When you reach 5 spell charges, you launch a spell orb at the enemy closest to you dealing the greater of 198 Magic Damage or 198 Physical Damage. The spell charges must be generated within 10 seconds of each other or all charges will be lost. |
Passive |
5 | Clairvoyance II | Reduces the cost of your Psijic Order abilities by 15%. | Passive |
5 | Accelerate | Bends time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds. | 3510 Magicka |
Morph Option 1 | Channeled Acceleration | Triples the duration of Major Expedition to 12 seconds and Minor Force to 36 seconds, but adds a 1.3 second cast time. | 3240 Magicka |
Morph Option 2 | Race Against Time | Grants immunity to Snares & Immobilizations for 2 seconds. | 3510 Magicka |
6 | Concentrated Barrier | With a Psijic Order ability slotted and while Blocking, you gain a Damage Shield that blocks 2500 Damage. The Shield resets to full strength after 10 seconds without Blocking. | Passive |
6 | Mend Wounds | Invokes the Rites of Moawita, replacing your next Light or Heavy Attack used with healing abilities that can be used on allies. Your Light Attack heals instantly for 369 (the same amount as they would've damaged an enemy). Your Heavy Attack heals 328 Health every 1 second while channeling and restores 1155 Magicka whenever it successfully heals an ally. | (toggle) |
Morph Option 1 | Mend Spirit | Grants the healed ally Major Resolve & Major Ward for 5 seconds. | (toggle) |
Morph Option 2 | Symbiosis | Also heal yourself for 50% of the healing given to your ally. | (toggle) |
7 | Spell Orb II | When you cast a Psijic Order ability while in combat, you generate a spell charge.
When you reach 5 spell charges, you launch a spell orb at the enemy closest to you dealing the greater of 397 Magic Damage or 397 Physical Damage. The spell charges must be generated within 10 seconds of each other or all charges will be lost. |
Passive |
8 | Concentrated Barrier II | With a Psijic Order ability slotted and while Blocking, you gain a Damage Shield that blocks 5000 Damage. The Shield resets to full strength after 10 seconds without Blocking. | Passive |
8 | Meditate | Focuses your body and mind into a meditative state, healing yourself for 1518 Health and restoring 1518 Magicka and 1518 Stamina every second. This ability toggles off if you are interrupted. | (toggle) |
Morph Option 1 | Deep Thoughts | Increases the amount of resources restored to 1914 Magicka and 1914 Stamina each second. | (toggle) |
Morph Option 2 | Introspection | Maintaining the channel gradually increases the Health restored by 10% each tick stacking to a maximum of 50%. | (toggle) |
9 | Deliberation | While you are casting or channeling a Psijic Order ability, you gain Major Protection a uniquely classified 30% damage mitigation. | Passive |
10 | Undo | Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. | 165 Ultimate |
Morph Option 1 | Precognition | You can cast this morph while crowd controlled and will automatically gain crowd control immunity. | 150 Ultimate |
Morph Option 2 | Temporal Guard | While slotted, you gain Minor Protection. | 150 Ultimate |